Showing posts with label violence. Show all posts
Showing posts with label violence. Show all posts

Thursday, December 11, 2014

Something To Watch


Entertainment.

I will admit to being far outside the mainstream in terms of media. I rarely see movies in the theaters, play no video games, take no interest in online videos, viral or not, and have not owned a television in years. But it's not like I live in a cave. There is still Netflix and Redbox, what should be plenty of choices for anyone. But one night this week while searching for a movie to watch, The Guy, who loves a good thriller and anything involving a sociopath announced that he was giving up.

"There's plenty to watch, but it's all getting to be a bit much, isn't it?'

And he's right. It is a bit much. Too much violence, too many serial killers, battle scenes, rampant viruses, and ways to end life as we know it. It isn't so much that we object to it based on moral values or because we think its warping young people (though those are probably great reasons too) its just, boring. We've seen so much violence and sex and conflict as entertainment that its far less than shocking, its normal. Which it shouldn't be. 

Violence should be shocking. 

So this season, we are taking a step back, filling our minds and idle time with music and books and movies that rely on story, rather than shock value, for entertainment. We are going to back classics and old favorites and going to bed early without staring into a screen first. We are letting our season fill with joy.  Its a good thing.

Watch:

Sunday, November 24, 2013

Knock Out


Game.

There is a quiet roar beginning over what is being called the "teen knockout game" wherein a group of teens randomly assaults a complete stranger with the intent of knocking them unconscious. My interest in this is less in discussing teen violence or the pack mentality that drives it, but in the mainstream medias willingness to diminish their actions by calling it a game. That our young people are unable to tell the difference between games and criminal violence is certainly a problem, but when the rest of society struggles with that same distinction, it's indicative of something larger and more deeply ingrained. Are we, as a while, losing the ability to distinguish between play, imagination, fantasy, and reality? Have movies and video games so closely blended with our daily realities that we are no longer sure what is, in fact, a game? In considering this question I think about the many US service people who daily fight wars, remotely, with drones and joystick technology and then return to their suburban lives. I think about fight clubs, the violence of football and hockey, and the ways in which we celebrate the champions of these violent form of recreation. I wonder about boredom in our youth, and the obvious cry for stimulation that is calling a random attack on a stranger a game. I think about stories like The Hunger Games and Game of Thrones that place children in positions of power and reward them for their violence. I think about my own youth, filled with capture the flag and kick the can, and think about a time when dodge ball was considered too violent for the school grounds. Perhaps today is a good day to reevaluate our pastimes, recreation, and personal media choices. What do they say about ourselves and what we consider to play? What message do your choices send to those around you about violence and its role as an entertainer?

Photograph:

Thursday, October 17, 2013

Violent Cuz We Want To Be


Fight.

I find it remarkable that in the discussion around societal violence there is little to no acknowledgment of the enormous numbers of people that spend time in incarceration or warfare. To be clear, I am not grouping these two populations, criminals and military personnel, together for any reason other than they are two widespread groups both of which are exposed to enormous amounts of first-hand violence and then returned to everyday life. Taken by the numbers, while a relatively small percentage (less than 1) of the population is serving in the military at any given time, approximately ten percent of the population is incarcerated at that same time. This means that eleven percent of the population is actively immersed in a violent and dangerous culture. Overall, more than 30% of the population will be incarcerated in their lifetime and more than 2.28 million of our soldiers have served in Afghanistan and Iraq alone. And we wonder where our penchant for violence comes from. We puzzle over the popularity of football, which seems to increase with its violence. We wonder about bullying and violent television content and mass shootings. We refuse to see what is plainly before us, the choices we make with our population, where to send them, how to foster their development, the things we choose to expose them to, color them forever. If we are a war faring people then we will grow a population that has faced and participated in brutality  and violent times. If we are punitive and punishing, then we will teach our citizens to expect violence to beget violence. In short, we are teaching over a third of our population to expect and participate in violence, and then wondering why is seeps into the rest of our lives. We reap what we sow. Now is as good a time as any to consider policy changes that will provide different kinds of life experiences to our population, experiences that will help us reflect more of what we really want to be.

References/:Photograph: